ROUND 1
Photo: '95-'97 Chevrolet Blazer 4-Door by Bull-Doser · Public domain
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# Reconstruction Specification ## Source-image format and global visual summary - **Canvas:** 768 × 576 pixels, 4:3 aspect ratio. - **Scene type:** Casual close-range parking-lot photograph of an older dark green/charcoal Chevrolet SUV, photographed from the front-left three-quarter angle. - **Primary subject:** Older Chevrolet Blazer/S10-type SUV, occupying almost the entire frame. - **Photographic style:** Ordinary consumer digital-camera snapshot, not a polished automotive photograph. - **Overall impression:** Bright but somewhat flat outdoor exposure, mild haze, cool green/cyan cast, moderate softness, subdued contrast, and visible low-level digital compression. The vehicle is rendered clearly enough to identify its details, but the image is not exceptionally sharp or cinematic. - **Do not reinterpret the scene as:** A studio automotive shoot, a dramatic sunset image, a high-dynamic-range rendering, a heavily color-graded photograph, or a clean modern smartphone image. --- # 1. Composition and geometry ## Image-space coordinate system Use normalized coordinates where: - Left edge = 0% image width - Right edge = 100% image width - Top edge = 0% image height - Bottom edge = 100% image height The actual image is 768 × 576 pixels. ## Camera position and viewing direction - Camera is positioned **very close to the vehicle**, approximately 2.5–4 meters from the front bumper. - Camera height is approximately **1.35–1.55 m above the pavement**, roughly at hood height or slightly below the top of the hood. - Camera is aimed slightly downward, but not steeply. - Viewpoint is from the vehicle’s **front-left corner**, viewing diagonally across the hood toward the passenger-side/front-right portion of the scene. - The vehicle’s front plane is nearly facing the camera but turned slightly away toward the right side of the image. - The camera is not centered on the vehicle. The front grille extends toward the right side of the frame, while the left front wheel and driver-side body occupy the lower-left region. - The image has a close, mildly cramped perspective. The front bumper and hood dominate the foreground. ## Field of view and perspective - Estimated horizontal field of view: approximately **60–68 degrees**. - Estimated equivalent focal length on a full-frame camera: approximately **28–35 mm**, likely around 30–32 mm equivalent. - Perspective is visibly wide-normal rather than telephoto: - The front corner and near wheel are somewhat enlarged. - The hood broadens toward the foreground. - The near left front wheel appears larger than the more distant right side of the vehicle. - The grille and bumper show moderate convergence but not extreme fisheye distortion. - Lens distortion is mild: - Slight barrel distortion may be present near the left and right borders. - Straight pavement lines and vehicle edges remain mostly straight. - Vertical structures in the background remain approximately vertical, with only mild perspective convergence. ## Horizon and background geometry - The true horizon is mostly obscured by the parked vehicles and the SUV. - The approximate visual horizon lies around **17–23% of image height**, near the upper portions of the background cars and tree line. - A red-brick building occupies the upper-right background, beginning around: - **x = 57–60%** - **y = 0–25%** - The background parking lot plane is visible primarily in the lower part of the image. - White parking-space lines converge mildly toward the right and upper-right: - One prominent white line enters from approximately **x = 86%, y = 100%** and runs toward **x = 74–78%, y = 81–84%**. - Additional pavement markings are partially obscured by the vehicle. - No dramatic vanishing-point emphasis is present. The perspective is casual and observational. ## Main vehicle placement and silhouette Approximate full visible SUV silhouette: - Leftmost body extent: **x = 2–4%** - Rightmost body/front extent: **x = 98–100%** - Highest visible vehicle point: **y = 5–7%**, around the roof rack/top roofline - Lowest visible vehicle area: **y = 100%**, cropped by the bottom edge around the tire, bumper, and license plate region - Main vehicle bounding box: approximately **x = 3–99%, y = 5–100%** The vehicle is intentionally cropped: - The left side of the vehicle is close to the left edge. - The bottom of the tires and front bumper are cut off or nearly cut off. - The right front corner and bumper approach the right edge. - The roof is fully visible but near the upper third rather than centered. ## Vehicle body geometry ### Roof and upper cabin - Roofline begins around **x = 8%, y = 7%**. - Roof extends toward approximately **x = 67%, y = 14–18%**. - Roof rack is visible along the top: - Horizontal/diagonal rack bars span roughly **x = 10–52%, y = 5–10%**. - Rack is dark gray/black and slightly softened. - Windshield occupies approximately: - **x = 18–65%** - **y = 10–39%** - Windshield is broad and slightly trapezoidal, narrowing toward the roof. - Windshield top edge is around **y = 10–12%**. - Windshield lower edge is around **y = 32–40%**. - Windshield is pale gray-green due to reflected sky and trees, not transparent black. - Windshield wipers run horizontally around **y = 32–38%**, extending from approximately **x = 24–65%**. ### Hood - Hood begins beneath the windshield around **y = 34–40%**. - Hood occupies the central foreground: - Left boundary approximately **x = 16–22%** - Right boundary approximately **x = 97–100%** - Rear edge near **y = 35%** - Front edge near **y = 60–66%** - Hood is broad, dark, and smooth, with a large muted reflection of the pale sky. - Hood surface is not mirror-like; reflections are diffuse and slightly hazy. - The hood’s central highlight is a broad gray-green region rather than a sharp bright streak. - Slightly brighter linear reflections appear near the left hood contour and toward the windshield edge. ### Front grille and fascia - Front fascia spans approximately **x = 34–99%, y = 59–81%**. - Grille is a dark rectangular/trapezoidal band around: - **x = 48–94%** - **y = 63–76%** - Grille openings are dark charcoal, with low detail and subdued contrast. - Chevrolet bowtie emblem is located around: - **x = 75–81%** - **y = 67–72%** - Emblem is pale metallic gold/yellow, approximately RGB **(180, 166, 84)**, with a slightly dull reflective appearance. - Headlights: - Left/near headlight around **x = 39–51%, y = 64–72%** - Right/far headlight around **x = 92–98%, y = 58–68%** - The near headlight is rectangular, pale gray-white, and visibly brighter than surrounding bodywork. - The far headlight is partially cropped or compressed near the right edge. - Amber turn signal is located immediately left/below the near headlight: - Approximately **x = 36–40%, y = 64–74%** - Saturated but muted orange-yellow, around RGB **(200, 117, 23)**. - The bumper occupies approximately **x = 26–100%, y = 76–94%**. - Bumper is medium dark gray rather than black, with rounded molded geometry. - Lower bumper and fog/marker lights appear around **y = 82–89%**. - The lower left rectangular lamp is around **x = 45–57%, y = 83–89%**, pale gray with subdued brightness. ### Left/front wheel and side body - Near front wheel occupies approximately: - **x = 13–39%** - **y = 59–100%** - Tire is large, dark charcoal/black, partially cropped at the bottom. - Approximate tire center: **x = 25–28%, y = 82–86%**. - Tire outer radius is approximately 17–19% of image height. - Wheel rim is dull silver-gray with dark circular openings. - Wheel hub/rim center approximately: - **x = 24–27%** - **y = 84–87%** - Wheel arch is dark and rounded, with a thick body contour. - Driver-side running board extends from approximately **x = 5–35%, y = 76–94%**. - Side body panels occupy much of the left-middle region and reflect the surrounding parking lot and cars. - A small side badge appears around **x = 17–25%, y = 59–69%**, dark and low contrast; do not make it highly legible. - Side mirror is positioned around: - **x = 5–20%** - **y = 23–37%** - Mirror housing is dark gray-black with a slightly matte, hazy reflection. ### License plate - Green license plate is mounted low on the front bumper around: - **x = 72–91%** - **y = 79–94%** - Plate is angled slightly due to the three-quarter view. - Dominant plate color: medium emerald green, approximately RGB **(29, 142, 82)**. - Plate has a pale/white upper text area or lettering near the top. - A brighter green lower field and small white text are visible but not crisply readable. - The plate bracket and surrounding bumper are dark gray. - Preserve the plate as a generic green plate with indistinct small text; do not invent highly legible typography. - A small metallic tow hook or loop appears under the bumper around **x = 48–60%, y = 92–100%**, dark rust-brown/gray. ## Background objects and placement ### Right-side parked car - A dark blue or blue-gray sedan is immediately behind and to the right of the SUV. - Visible region approximately: - **x = 61–100%** - **y = 14–76%** - Its roofline and side windows run diagonally from roughly **x = 64%, y = 17%** to **x = 99%, y = 32%**. - Side mirror appears near **x = 83–89%, y = 36–43%**. - Front/right wheel area is visible near **x = 94–100%, y = 60–78%**. - Body color is dark slate blue, approximately RGB **(48, 67, 75)** in shaded areas. - Windows are gray-green reflections, not pitch black. - A small yellow hanging or reflected object is visible inside/near the window around **x = 95%, y = 42–49%**. ### Background vehicles - Several partially visible cars appear along the upper-left and upper-right background. - Upper-left vehicles occupy approximately **x = 0–27%, y = 8–37%**. - A red vehicle is visible in the upper-right background around **x = 81–100%, y = 9–28%**. - A dark vehicle with roof rails or a roof box appears around **x = 62–82%, y = 10–28%**. - These background cars are less sharp than the foreground SUV but remain recognizable as parked vehicles. ### Brick building - Large red-brick wall occupies upper-right background: - Approximately **x = 60–100%, y = 0–27%** - Brick color is muted reddish brown, around RGB **(157, 87, 67)**, with pale mortar. - Horizontal light bands or architectural trim are visible around **y = 4–7%** and **y = 17–20%**. - Brick pattern is softened and not individually crisp. - The building is partially hidden by trees and vehicles. ### Trees and vegetation - Green leafy trees occupy the top-center and upper-right background: - Approximately **x = 25–75%, y = 0–23%** - Foliage is medium green with yellow-green highlights. - Approximate foliage colors: - Highlight leaves: RGB **(143, 172, 94)** - Midtone leaves: RGB **(89, 132, 77)** - Shaded foliage: RGB **(57, 100, 69)** - Leaves are softly resolved and slightly blurred, with no hyper-detailed individual leaf texture. - Tree canopy breaks the background into irregular green masses. ### Pavement - Pavement fills most of the lower background and lower corners. - Base pavement color: muted gray-beige, approximately RGB **(132, 130, 121)**. - Left/lower pavement may lean slightly purple-gray due to color cast. - Surface contains subtle mottling, stains, tire marks, and soft dark patches. - Do not render it as clean asphalt or highly detailed concrete. - White parking markings are dull, somewhat gray, and slightly softened. --- # 2. Lighting ## Light source and direction - Lighting is natural outdoor daylight under **bright overcast or thin-cloud conditions**. - The sun is not directly visible. - Illumination appears to come broadly from the **upper-left/front-left**, based on: - Mild brightness on the upper hood and windshield. - Soft illumination on the left-facing body. - Gentle brightness on the building and foliage. - Estimated sun elevation, if a hidden sun position is required: approximately **45–65 degrees**, heavily diffused by cloud or atmospheric haze. - There is no sharply defined directional sunlight. ## Shadow characteristics - Shadows are very soft-edged and low contrast. - The main shadow beneath the vehicle is darkened but diffuse, particularly under: - The front bumper - The near wheel - The central underside - No crisp tree shadows or hard car shadows appear on the hood or pavement. - Shadow direction is difficult to isolate because of diffuse sky illumination, but the darkest grounding shadows extend generally **downward and slightly rightward** from the vehicle. - Avoid sharp, black contact shadows. ## Ambient illumination - Ambient skylight is strong. - Shaded sides of the SUV remain visible, not crushed to black. - Windshield and glossy body panels receive broad sky reflections. - The scene has relatively even illumination across foreground and background. - The underside remains darker than the upper body but retains gray detail. ## Relative brightness Approximate tonal relationship: - Brightest areas: - Headlamp glass - Pale windshield reflections - White parking lines - Small metallic highlights - Upper-mid brightness: - Sky reflections on hood - Pale foliage - Brick mortar - Middle brightness: - Dark green hood and side panels - Blue sedan body - Tree foliage - Darkest areas: - Tire tread - Grille openings - Wheel wells - Under-bumper recesses - Overall contrast is moderate-low; shadows are not dramatically separated from midtones. ## Lighting style - **Diffuse, hazy, soft, and relatively flat.** - Not golden-hour lighting. - Not hard midday sunlight. - Not dramatic backlighting. - Not HDR-like. - Reflections are broad and desaturated rather than bright, sharp, and mirror-like. --- # 3. Color rendering ## Overall white balance and cast - Overall white balance is slightly cool and mildly green/cyan. - The image has a subtle **cyan-green cast**, especially in: - Windshield - Dark vehicle paint - Pavement - Shadowed areas - Architecture is not strongly warm despite the red brick. - Avoid adding a warm orange automotive-photo grade. - Neutral whites often appear slightly gray-green rather than perfectly neutral. ## Saturation - Overall saturation is **moderate to moderately low**. - Green foliage is the most saturated natural color. - The vehicle’s dark green paint is rich but not jewel-like. - Red brick is subdued and dusty. - The green license plate is relatively vivid but still softened by the low-contrast capture. - No intense neon colors or highly saturated skies. ## Representative colors These are approximate target colors, allowing for local reflections and exposure: ### Sky and reflected sky - Pale gray-blue / gray-cyan: - RGB **(181, 199, 195)** - HEX **#B5C7C3** - Bright windshield reflection: - RGB **(198, 211, 202)** - HEX **#C6D3CA** - Do not make the sky deep blue. ### Main SUV paint - Sun/sky-reflected dark green-charcoal: - RGB **(49, 67, 65)** - HEX **#314341** - Hood midtone: - RGB **(59, 77, 75)** - HEX **#3B4D4B** - Dark side-panel shadow: - RGB **(30, 45, 44)** - HEX **#1E2D2C** - Broad hood reflection: - RGB **(92, 110, 106)** - HEX **#5C6E6A** - Paint should not become pure black, emerald green, or glossy black. ### Trim, tires, and grille - Tire black-gray: - RGB **(43, 48, 45)** - HEX **#2B302D** - Grille recess: - RGB **(38, 46, 45)** - HEX **#262E2D** - Gray bumper: - RGB **(83, 91, 89)** - HEX **#535B59** - Wheel rim: - RGB **(131, 130, 119)** - HEX **#838277** ### Headlights and highlights - Headlight glass: - RGB **(204, 211, 196)** - HEX **#CCD3C4** - Brightest white-like points: - RGB **(222, 225, 207)** - HEX **#DEE1CF** - Highlights should be pale and slightly greenish, not pure white. ### Turn signal - Amber-orange: - RGB **(194, 112, 24)** - HEX **#C27018** - Keep it muted rather than highly luminous. ### Vegetation - Leaf highlights: - RGB **(145, 171, 94)** - HEX **#91AB5E** - Leaf midtones: - RGB **(90, 131, 75)** - HEX **#5A834B** - Leaf shadows: - RGB **(54, 91, 63)** - HEX **#365B3F** ### Brick building - Brick midtone: - RGB **(154, 87, 69)** - HEX **#9A5745** - Dark brick: - RGB **(123, 69, 59)** - HEX **#7B453B** - Mortar/trim: - RGB **(196, 183, 155)** - HEX **#C4B79B** ### Pavement - Pavement midtone: - RGB **(132, 130, 121)** - HEX **#848279** - Dark stains: - RGB **(96, 97, 89)** - HEX **#606159** - Parking line: - RGB **(193, 193, 177)** - HEX **#C1C1B1** ### License plate - Green: - RGB **(25, 139, 78)** - HEX **#198B4E** - Light text: - RGB **(196, 209, 179)** - HEX **#C4D1B3** --- # 4. Tone and exposure ## Overall exposure - Overall exposure is approximately correct to slightly bright in the pale background areas. - The image is not underexposed. - The dark SUV remains readable, but the body paint is relatively subdued and compressed into dark green-gray tones. - Bright windshield reflections and headlights are prominent but not severely blown out. ## Contrast and dynamic range - Contrast is **moderate-low to moderate**. - Dynamic range appears limited relative to a modern RAW image. - Highlights are somewhat compressed and hazy. - Shadows are dark but retain color and some surface information. - There is no dramatic HDR separation between bright and dark areas. ## Black point - Black point is slightly lifted or softened. - Deepest regions are dark charcoal rather than absolute black. - Tire tread and grille recesses may approach RGB **(25–35)** but should retain a slight green-gray tint. - Do not crush all shadow detail. ## White point - White point is muted. - Headlights, white plate markings, and parking lines approach pale gray rather than clean pure white. - Small highlight regions may approach RGB **(220–230)** but should not form large clipped areas. - Avoid brilliant, sharp specular highlights. ## Gamma and midtones - Midtones are slightly elevated and hazy. - The image has a consumer-camera appearance with mild flattening in the middle tonal range. - Dark paint is visible rather than becoming a featureless silhouette. - Foliage and pavement have relatively bright midtones despite the dark vehicle. ## Highlight roll-off - Highlight roll-off is fairly gentle, though limited by ordinary digital capture. - Windshield reflections are pale and broad. - Headlamps can look somewhat flat and bright but not strongly clipped. - Avoid HDR halos, glowing windows, or exaggerated reflective brilliance. ## Shadow behavior - Shadows are moderately deep but not crushed. - The undercarriage, wheel wells, and grille are dark with visible form. - Do not deepen shadows to create a dramatic commercial look. - Do not add heavy black vignetting. --- # 5. Camera and lens characteristics ## Estimated focal length - Approximate full-frame equivalent: **28–35 mm**, best estimate around **30–32 mm**. - The lens is wide enough to create noticeable near-object enlargement but not wide enough for obvious fisheye distortion. ## Depth of field - Depth of field is relatively deep. - The SUV, nearby background vehicles, building, and trees are all at least broadly recognizable. - The closest vehicle surfaces are somewhat sharper than the background, but there is no strong cinematic bokeh. - Background blur is caused primarily by distance and modest resolution rather than shallow aperture. - Use approximately **f/5.6–f/8 equivalent depth-of-field behavior**, while preserving consumer-camera softness. ## Perspective distortion - Moderate wide-angle perspective: - Near front wheel enlarged. - Hood appears broad and foreshortened. - Front bumper expands toward the right foreground. - Mild barrel distortion may bend the outermost vehicle and background lines. - Do not use extreme wide-angle stretching. ## Vignetting - Little or no obvious optical vignetting. - Corners may be marginally darker due to scene geometry and body occlusion, but no strong artificial vignette should be added. ## Chromatic aberration - Very mild color fringing may occur at high-contrast edges: - Roof rack against sky - Headlight edges - Chrome/paint boundaries - Building trim - Keep it subtle, potentially a one-pixel cyan/magenta fringe at most. - Do not introduce conspicuous purple or green lens fringing. ## Camera age and quality - Appearance suggests an older consumer digital camera or an early compact-camera image: - Limited microcontrast - Slightly smeared fine detail - Mild color noise/compression - Soft but not out-of-focus rendering - Broad, low-resolution reflections - It should not look like a modern high-resolution DSLR, mirrorless camera, or computational smartphone HDR image. --- # 6. Image texture and processing ## Global sharpness - Overall sharpness is moderate-low. - Major contours are clear: - Vehicle outline - Headlights - Grille - Wheel - Windshield frame - Fine texture is softened: - Brick pattern - Leaves - Tire tread - Pavement grain - Small text - Do not sharpen the scene to an automotive-advertising standard. ## Edge sharpness - Strongest edges: - Headlight housings - Hood/front-fascia boundary - Wheel arch - License-plate perimeter - Edges have slight softness and possibly mild resampling blur. - Avoid razor-sharp local contrast or hard black outlines. ## Microcontrast - Low to moderate. - Reflections on the paint are broad and indistinct. - The grille and tire have some local detail but not deep textural separation. - Foliage is a soft mass rather than individually resolved leaves. ## Fine-detail rendering - Small text on the license plate should be blurred or barely legible. - Brick mortar should be visible as broad horizontal lines, not individually crisp masonry. - Windshield interior details should remain hazy and partially obscured by reflections. - Tire tread should be visible only in broad patterns. ## Noise and grain - Add subtle digital noise, especially in: - Dark grille - Tire - Side panels - Shaded pavement - Background foliage - Noise should be fine, low-amplitude, and slightly chroma-colored rather than film grain. - Avoid obvious artistic film grain. ## Denoising - Mild denoising or camera smoothing is present. - Fine foliage and small surface textures appear slightly smeared. - Preserve mild softness rather than generating random high-frequency detail. ## JPEG compression - Include subtle JPEG-like compression: - Slight blockiness or color smearing in dark regions - Soft transitions around small objects - Reduced clarity in background cars and foliage - Compression should be restrained and not visibly degraded. ## Sharpening artifacts - There may be very mild consumer-camera edge enhancement. - Do not create pronounced sharpening halos. - Avoid bright outlines around the vehicle, grille, roof rack, or headlights. ## Resampling and softness - The image should retain the feel of a resized or moderately compressed 4:3 digital photograph. - A small amount of global softness is desirable. - Do not over-resolve the image with synthetic pore-level, paint-flake-level, or leaf-level detail. --- # 7. Photographic character The image looks like a particular casual snapshot rather than an idealized representation because of the following combined characteristics: 1. **Close, slightly awkward framing** - The SUV is too large for a comfortable full-vehicle composition. - Tires, bumper, and lower body approach or exceed the frame boundaries. - The camera appears to have been held at a practical standing height rather than carefully positioned. 2. **Uncontrolled background** - Other cars intrude from behind and to the right. - The brick building, trees, parking lines, and vehicles form a visually busy background. - The photograph is not staged to isolate the SUV. 3. **Flat natural light** - The dark paint does not sparkle dramatically. - The hood reflects a pale, hazy sky rather than a carefully controlled softbox. - There are no deliberate rim lights or polished highlight bands. 4. **Muted color and limited dynamic range** - Dark paint, pavement, and foliage converge into subdued green-gray tones. - The red brick is visible but not warm and vivid. - The sky is pale cyan-gray, not blue and saturated. 5. **Older digital rendering** - Fine detail is mildly smeared. - Background objects lack modern high-resolution clarity. - Small details are present but not perfectly resolved. - Reflections and shadows have a slightly processed, low-bit-depth appearance. 6. **Everyday imperfections** - The vehicle has ordinary wear and age. - The bumper, tire, grille, side panels, and paint do not look freshly restored. - There is no flawless showroom finish. - Pavement is uneven and stained. - The license plate text is not cleanly readable. - Reflections are messy and environment-dependent. - The frame is not perfectly symmetrical or geometrically corrected. 7. **Non-cinematic visual balance** - The composition is functional rather than artistic. - There is no strong subject-background separation. - The image has no dramatic color grade, filmic curve, or intentional mood lighting. - The vehicle should remain recognizable as an ordinary parked SUV in a real lot. --- # 8. Anti-beautification instructions The generator must preserve the ordinary, imperfect photographic appearance. ## Do not improve the sky - Do not make the sky deep blue. - Do not increase sky saturation. - Do not add clouds, sun rays, sunsets, or dramatic atmospheric gradients. - Keep the sky pale gray-cyan and mildly hazy. - Do not create a stronger blue reflection in the windshield or hood. ## Do not improve contrast - Do not make the scene high contrast. - Do not crush the grille, tires, and wheel wells to black. - Do not deepen shadows into cinematic charcoal. - Do not brighten the highlights into glossy white specular reflections. - Preserve the somewhat compressed, flat tonal range. ## Do not beautify the vehicle - Do not make the SUV look freshly detailed, restored, or showroom-clean. - Do not remove minor grime, wear, stains, or dullness. - Do not make the paint more uniformly glossy. - Do not turn the paint into bright metallic emerald or perfect black. - Do not add polished reflections or professional automotive highlight strips. - Do not straighten or idealize the vehicle’s proportions. ## Do not warm the architecture or scene - Do not add orange, golden, red, or sepia color grading. - Do not make the brick building warmer or more saturated. - Do not give the pavement a warm sunset tone. - Preserve the cool green/cyan cast. ## Do not increase clarity or resolution - Do not add excessive microcontrast. - Do not sharpen every leaf, brick, tire groove, or paint reflection. - Do not make license-plate text perfectly legible. - Do not render the background cars with modern high-resolution detail. - Do not remove the mild softness, compression, or digital haze. ## Do not create cinematic effects - No shallow depth of field. - No strong bokeh. - No anamorphic flares. - No lens flare. - No vignette. - No HDR halos. - No dramatic color separation. - No teal-orange grade. - No film-emulation contrast curve. - No artificial sun direction or hard-edged shadows. ## Do not alter the composition - Do not center the SUV perfectly. - Do not zoom out to show the entire vehicle with comfortable margins. - Do not crop away the background cars. - Do not remove the red-brick building, trees, pavement, parking lines, or blue sedan. - Do not change the camera to a lower heroic angle. - Do not use a telephoto perspective that flattens the hood and wheel. - Do not use an extreme wide-angle lens that exaggerates the front end. ## Required final appearance The final image should be a close, slightly soft, 4:3 consumer-digital snapshot of a dark green-gray Chevrolet SUV in a parking lot, with pale cyan daylight, diffuse shadows, subdued color, moderate-low contrast, mildly compressed detail, imperfect framing, visible neighboring vehicles, and no beautifying or cinematic enhancement.